fun stuff and awesomeness.
Tuesday, January 25, 2011
Poptropica: Spy Island.
Arrive at Spy Island by balloon and then run to the right and enter the Headquarters building. Jump up to the top until you see a guy wearing a white jacket at bow-tie. This is Director D, the head of your secret agent organization. He’ll give you a Decoder Kit.
Leave the Headquarters and run down the street to the right. Enter the Spyglass Eyewear building. Walk to the left and talk to the guy standing next to the eye chart. Ask him to give you an eye exam. When you take the exam, choose the exact opposite symbol as the one he points to. By choosing the opposites, you’re giving him the secret code letting him know you’re an agent. He’ll leave and tell you to meet him upstairs.
Go outside the exit and then jump up on the outside of the building. There is a small door in the upper left. Go inside it. Talk to the eye exam guy here and he’ll reveal that he’s the scientist for secret operations. He’ll give you a special item that he has just developed: the chameleon suit. Go ahead and put this suit on and you’ll blend into the background whenever you are standing still. Leave this room and run left through Main Street. Go to the Docks.
When you arrive at the docks, start making your way up to the top onto the roof. Avoid the guards by standing still. When you’re not moving, your chameleon suit will make you invisible and the guards cannot see you. Run across the roof until you reach a small doorway. Then go inside.
Head down through the floors in this room the same way. You can avoid the dogs whenever you stand still. When you get to the bottom-left corner of the room, you can drop down an opening into a smaller room. One of your fellow secret agents is lying on the floor, tied up with rope. Click on him to set him free. He’ll give you a laser pen, which is an ordinary looking pen that can cut through certain types of metal. He’ll also give you a satellite clue card before he runs off. Next, jump out through the hole in the roof and this time run to the right along the floor until you reach the exit. Then go through and you’ll be back out on the docks. Run back to the right to Main Street.
Run right through Main Street to Balding Avenue. Then keep going until you get to the B.A.D. Bistro. If you’re still wearing your chameleon suit, it will automatically be removed when you enter. Run through the restaurant past the B.A.D. operatives at the table and go into the kitchen. Talk to the chef and apply for the job.
When you apply, you’ll take a test where you have to remember the order of ingredients that the chef points to with his wooden spoon. After you pass the test, you’ll be hired and get a chef hat. Put it on. Then go back out to the table and talk to the B.A.D. operatives. One of them will ask you fill up his glass. He’ll give you a wine glass that has his fingerprint on it. Run back into the kitchen and then jump up above the stove into an opening in the ceiling. Leap across the lights hanging down to cross back over the restaurant area without the B.A.D. operatives seeing you leave with the glass. When you reach the end, drop back down and then leave the restaurant.
Once outside, run right until you see a guy in the bushes wearing camouflage. Talk to him and he’ll give you a folder called File X. Open up your backpack and examine the file. Slide the paper back into the file so that only one row of letters can be seen. You can now read a secret message from top to bottom that says:
Don’t Trust Director D
Uh-oh! Could Director D be a double agent? We’ll soon find out. Continue running right to Toupee Terrace. You’ll come to a house with an alarm system on all the windows. Keep jumping up the windows and side ledges while avoiding the lights that turn on. Go all the way up ad across the house until you get to the roof. At th e very top there is a grate. Click on it and use the laser pen to cut the metal bars, then go inside.
Once inside the attic, walk to the left and you’ll find another fellow agent tied up. Click on him to release him. He’ll give you a special item: a grappling bow-tie, one of the coolest items in Poptropica. Using this tie, you can swing from building to building with ease. Kind of like Spiderman. He’ll also give you another piece of the Satellite Clues. Go back outside the attic and jump down. Then head left back to Balding Avenue.
Put on your grappling bow-tie and stand on the ledge next to the guy in camo who gave you the file. Then click on the bow-tie icon in the lower-left corner of your screen. Aim straight up. The bow-tie should catch far above and carry you up to a sign that points to the rooftop. Click it to head up there.
Jump up to the top of the roof and stand on the very edge over on the left. Click on the bow-tie again and aim at about a 30 degree angle to the left. The bow-tie should attach to the radio tower with red lights on it. You’ll jump all the way to it. It can be tricky to land on it cleanly, so if you miss, just keep using your bow-tie to get yourself to the very top of the radio tower. Once there, aim your bow-tie out to the right at about a 20 degree angle and you should end up on another glass rooftop. There’s a metal air vent up here. Click on it to go inside.
Now you’re in a big greenhouse. Run to the far right, where you’ll see a cherry bomb tree with a large cherry bomb growing in it. Click on the cherry bomb to make it drop. The fuse starts, so quickly push it to the left onto the top of the plant nearby. This is a spring plant and it will shoot the cherry up onto the platform above. Use your bow-tie to jump up there as well. Push the cherry bomb again to the left until it drops down. Then push it on the next plant and follow it up. Now push it in front of the door to a cage where another fellow agent is being held captive. Wait for the bomb to explode and destroy the door then click on the agent inside. She’ll give you some ultra vision goggles and the remaining piece of the satellite clues. Then she takes off.
Put on the ultra vision goggles and then drop down to the left and exit the greenhouse. Jump down and off to the right until you land on the ground in Balding Avenue. Head right again to Toupee Terrace and run past the house with the security alarms. Go all the way to the right through a hole in a fence with a sign saying that it’s the B.A.D. control center.
This area has a series of lasers that you need to avoid by timing your moves across. First go all the way to the right and then go up the slanted side of the building. You’ll get to a moving platform, jump on it and then go to the left onto another platform that goes from left to right. This part is kind of tricky. Jump again to another up/down platform on the left and then up to the platform above. There’s a door there with a fingerprint scanner. Since you have the wine glass with the fingerprint on it, you’ll use that to sneak inside.
Jump up while avoiding the lasers until you get to a platform with computers. You’ll get trapped inside a cage and then Director D will come out and save you. He’ll ask you to get the teleporter working. Use the satellite clues and place each clue on top of each other. They’ll spell out a code: LASER HAIR REMOVAL. Enter those three words once by one into the computer. The teleporter will turn on and then Director D will step inside. Follow him through the teleporter.
Director D will reveal two things: one, he’s wearing a toupee and two, he’s behind the B.A.D. organization. He’s a double-agent after all! He’s got control of his satellite back and plans to vaporize the hair off everyone in Poptropica. He’ll step inside his rocket and then some mini-bot robots will appear out of the wall.
Now it’s time to test your bow-tie grappling hook skills to the max! Your goal is to lure the mini-bots into the gold power speheres located around the room. The first two are really easy because they’re on the ground. The next two are tough, because they’re up high. The goal is to place yourself on the opposite side of the sphere from the mini-bot. It will go on a straight line to get you but electrocute itself when it hits the sphere. When all the mini-bots are destroyed, Director D comes after you in his rocket satellite thing. Using the same technique, try to get him to smash his ship into the ceiling several times while avoiding him. Once he smashes up his ship, he’ll surrender and be put in prison. You’ve finished the island and won the medallion. Congratulations!
Spy Island Glitch
Note: some people are saying that this glitch with Director D does not happen for them and that he only appears in the cage. It might just be a random thing.
Wow, you read this far? Good for you. You get a nice reward. Did you know there’s a story line glitch in Spy Island? If you finish the island and then return to Headquarters you can meet and talk with all the agents that you freed, as well as the secretary of the agency (the guy who gives you the island medallion). But if you go all the way to the top of the HQ, guess who’s still standing there? That’s right, Director D! The Poptropica Creators forgot to remove him from HQ after he reveals he’s actually a double agent and the mastermind behind the B.A.D. plot.
Leave the Headquarters and run down the street to the right. Enter the Spyglass Eyewear building. Walk to the left and talk to the guy standing next to the eye chart. Ask him to give you an eye exam. When you take the exam, choose the exact opposite symbol as the one he points to. By choosing the opposites, you’re giving him the secret code letting him know you’re an agent. He’ll leave and tell you to meet him upstairs.
Go outside the exit and then jump up on the outside of the building. There is a small door in the upper left. Go inside it. Talk to the eye exam guy here and he’ll reveal that he’s the scientist for secret operations. He’ll give you a special item that he has just developed: the chameleon suit. Go ahead and put this suit on and you’ll blend into the background whenever you are standing still. Leave this room and run left through Main Street. Go to the Docks.
When you arrive at the docks, start making your way up to the top onto the roof. Avoid the guards by standing still. When you’re not moving, your chameleon suit will make you invisible and the guards cannot see you. Run across the roof until you reach a small doorway. Then go inside.
Head down through the floors in this room the same way. You can avoid the dogs whenever you stand still. When you get to the bottom-left corner of the room, you can drop down an opening into a smaller room. One of your fellow secret agents is lying on the floor, tied up with rope. Click on him to set him free. He’ll give you a laser pen, which is an ordinary looking pen that can cut through certain types of metal. He’ll also give you a satellite clue card before he runs off. Next, jump out through the hole in the roof and this time run to the right along the floor until you reach the exit. Then go through and you’ll be back out on the docks. Run back to the right to Main Street.
Run right through Main Street to Balding Avenue. Then keep going until you get to the B.A.D. Bistro. If you’re still wearing your chameleon suit, it will automatically be removed when you enter. Run through the restaurant past the B.A.D. operatives at the table and go into the kitchen. Talk to the chef and apply for the job.
When you apply, you’ll take a test where you have to remember the order of ingredients that the chef points to with his wooden spoon. After you pass the test, you’ll be hired and get a chef hat. Put it on. Then go back out to the table and talk to the B.A.D. operatives. One of them will ask you fill up his glass. He’ll give you a wine glass that has his fingerprint on it. Run back into the kitchen and then jump up above the stove into an opening in the ceiling. Leap across the lights hanging down to cross back over the restaurant area without the B.A.D. operatives seeing you leave with the glass. When you reach the end, drop back down and then leave the restaurant.
Once outside, run right until you see a guy in the bushes wearing camouflage. Talk to him and he’ll give you a folder called File X. Open up your backpack and examine the file. Slide the paper back into the file so that only one row of letters can be seen. You can now read a secret message from top to bottom that says:
Don’t Trust Director D
Uh-oh! Could Director D be a double agent? We’ll soon find out. Continue running right to Toupee Terrace. You’ll come to a house with an alarm system on all the windows. Keep jumping up the windows and side ledges while avoiding the lights that turn on. Go all the way up ad across the house until you get to the roof. At th e very top there is a grate. Click on it and use the laser pen to cut the metal bars, then go inside.
Once inside the attic, walk to the left and you’ll find another fellow agent tied up. Click on him to release him. He’ll give you a special item: a grappling bow-tie, one of the coolest items in Poptropica. Using this tie, you can swing from building to building with ease. Kind of like Spiderman. He’ll also give you another piece of the Satellite Clues. Go back outside the attic and jump down. Then head left back to Balding Avenue.
Put on your grappling bow-tie and stand on the ledge next to the guy in camo who gave you the file. Then click on the bow-tie icon in the lower-left corner of your screen. Aim straight up. The bow-tie should catch far above and carry you up to a sign that points to the rooftop. Click it to head up there.
Jump up to the top of the roof and stand on the very edge over on the left. Click on the bow-tie again and aim at about a 30 degree angle to the left. The bow-tie should attach to the radio tower with red lights on it. You’ll jump all the way to it. It can be tricky to land on it cleanly, so if you miss, just keep using your bow-tie to get yourself to the very top of the radio tower. Once there, aim your bow-tie out to the right at about a 20 degree angle and you should end up on another glass rooftop. There’s a metal air vent up here. Click on it to go inside.
Now you’re in a big greenhouse. Run to the far right, where you’ll see a cherry bomb tree with a large cherry bomb growing in it. Click on the cherry bomb to make it drop. The fuse starts, so quickly push it to the left onto the top of the plant nearby. This is a spring plant and it will shoot the cherry up onto the platform above. Use your bow-tie to jump up there as well. Push the cherry bomb again to the left until it drops down. Then push it on the next plant and follow it up. Now push it in front of the door to a cage where another fellow agent is being held captive. Wait for the bomb to explode and destroy the door then click on the agent inside. She’ll give you some ultra vision goggles and the remaining piece of the satellite clues. Then she takes off.
Put on the ultra vision goggles and then drop down to the left and exit the greenhouse. Jump down and off to the right until you land on the ground in Balding Avenue. Head right again to Toupee Terrace and run past the house with the security alarms. Go all the way to the right through a hole in a fence with a sign saying that it’s the B.A.D. control center.
This area has a series of lasers that you need to avoid by timing your moves across. First go all the way to the right and then go up the slanted side of the building. You’ll get to a moving platform, jump on it and then go to the left onto another platform that goes from left to right. This part is kind of tricky. Jump again to another up/down platform on the left and then up to the platform above. There’s a door there with a fingerprint scanner. Since you have the wine glass with the fingerprint on it, you’ll use that to sneak inside.
Jump up while avoiding the lasers until you get to a platform with computers. You’ll get trapped inside a cage and then Director D will come out and save you. He’ll ask you to get the teleporter working. Use the satellite clues and place each clue on top of each other. They’ll spell out a code: LASER HAIR REMOVAL. Enter those three words once by one into the computer. The teleporter will turn on and then Director D will step inside. Follow him through the teleporter.
Director D will reveal two things: one, he’s wearing a toupee and two, he’s behind the B.A.D. organization. He’s a double-agent after all! He’s got control of his satellite back and plans to vaporize the hair off everyone in Poptropica. He’ll step inside his rocket and then some mini-bot robots will appear out of the wall.
Now it’s time to test your bow-tie grappling hook skills to the max! Your goal is to lure the mini-bots into the gold power speheres located around the room. The first two are really easy because they’re on the ground. The next two are tough, because they’re up high. The goal is to place yourself on the opposite side of the sphere from the mini-bot. It will go on a straight line to get you but electrocute itself when it hits the sphere. When all the mini-bots are destroyed, Director D comes after you in his rocket satellite thing. Using the same technique, try to get him to smash his ship into the ceiling several times while avoiding him. Once he smashes up his ship, he’ll surrender and be put in prison. You’ve finished the island and won the medallion. Congratulations!
Spy Island Glitch
Note: some people are saying that this glitch with Director D does not happen for them and that he only appears in the cage. It might just be a random thing.
Wow, you read this far? Good for you. You get a nice reward. Did you know there’s a story line glitch in Spy Island? If you finish the island and then return to Headquarters you can meet and talk with all the agents that you freed, as well as the secretary of the agency (the guy who gives you the island medallion). But if you go all the way to the top of the HQ, guess who’s still standing there? That’s right, Director D! The Poptropica Creators forgot to remove him from HQ after he reveals he’s actually a double agent and the mastermind behind the B.A.D. plot.
Poptropica: Great Pumpkin Island
Written Walkthrough
Not able to watch the video? No problem. Here’s the full written guide to Great Pumpkin Island.
Run down Main Street to the right and head to the Pumpkin Patch, where you’ll find Linus and Lucy. Linus will ask you to help find the heaviest pumpkin in the patch. You have a timer and need to drag the heaviest pumpkin onto Lucy’s picture before time runs out. The quickest way to do this is to pick any two pumpkins and put them on the scales. Remove the lighter one and drop it off to the side so you don’t accidentally pick it up again. Then keep putting pumpkins on the scale, always removing the lighter one. After you’ve gotten through all the pumpkins, the one remaining on the scale is the heaviest, so drag it over to Lucy.
Next, Lucy and Linus need you to roll the pumpkin back to their house. This launches a challenging mini-game where you push a pumpkin along hills and obstacles. There are several spots where it can drop off or get hit by something and be destroyed. If it breaks, you’ll get sent back to a starting point (either the very beginning or the last flag marker you passed). The toughest part is near the end, where three kids are on swings. The best strategy is to get the pumpkin into position right next to the first swinger and then as soon as she passes you while swinging backwards, run and push as fast as you can all the way through. You and the pumpkin will end up safely next to Lucy.
Next you’ll go inside the Van Pelt house (Van Pelt is Linus and Lucy’s last name). Linus will give you a trick or treat bag. Lucy will carve the pumpkin and then the screen fades out to “Later that Day.” Charlie Brown and Linus have a quick conversation with you and then Linus starts to write a letter to the Great Pumpkin. Once this is over, run outside into the street and find Pig Pen. Give him the trick or treat bag and he’ll give you a lemon flavored Sucker. HEad back inside the Van Pelt house and give the lemon sucker to Linus. He’ll leave and then you can grab the pen he leaves behind on the desk. Now run outside.
Run left through Main Street to Charlie Brown’s backyard. There you’ll find Charlie Brown and Snoopy over by Snoopy’s doghouse. Talk to Charlie and then you’ll play a game as Snoopy where you have to blow leaves that fall from a tree onto the leaf pile. You need to move five leaves over to the pile to complete the game. You move left and right with your mouse and then click to blow up into the air to keep the leaf aloft. It takes a little getting used to because normally in Poptropica you click to move. Once you finish, Linus will arrive and jump into the pile of leaves. He’ll then walk away to go mail his letter to the Great Pumpkin.
Now run back to Main Street and you’ll find Linus next to the mailbox. Click on him and he’ll ask where his security blanket is. Now head back to Charlie Brown’s backyard and click on the pile of leaves. Move your cursor around really fast in a circular motion to blow all the leaves out of the way and then click on the blue blanket when it appears. Take the blanket back to Linus and he’ll use it top open the mailbox and mail the letter.
OK, now head back to Charlie Brown’s backyard once again (there’s a lot of running back and forth on this island!) and you’ll find Charlie Brown and Lucy playing football. Charlie wants a signed agreement from Lucy before he kicks it. Give him the pen you found on Linus’ desk when he asks for it. He’ll try to kick the ball but Lucy takes it away at the last second and he falls flat on his back. They’ll leave and then you can pick up the football. Go back over to where Snoopy’s doghouse is and stand under the tree. Use the football to kick it up into the branches, where it will knock down Snoopy’s aviator cap.
Now begins the whole Snoopy part of the quest. The first game is where you are Snoopy flying on his doghouse trying to avoid the Red Baron (who looks a lot like Woodstock!) The main strategy here is to fly around in loops and avoid the Red Baron as much as possible. You especially want to stay clear of the bombs he drops. Stay alive for one minute and then you’ll make an emergency landing behind enemy lines. The next part is where you run across the countryside at night while trying to avoid being spotted by the searchlight. This is a lot like the laser beam part in the museum in Counterfeit Island. You just need to run to the right and stop at each obstacle that you can hide behind. When the searchlight passes back to the left, run again to the next hiding place. When you reach the house, jump up on twice to get onto the roof and hide behind the chimney. Then drop down to the right and you’ll be standing next to a scarecrow. Take the mask off the scarecrow and walk to the right where you’ll find the entrance to the Halloween Party.
Inside the Halloween Party, you’ll find a bunch of different games that you need to win. The first one is bobbing for apples. This is very easy. Just click on one apple at a time when they appear. As soon as you get five, you win. The next game is where you carve a pumpkin using the back of Charlie Brown’s head as a model. All you need to do here is trace the shapes of a jack-o-lantern and then you’ll see your handiwork carved on the pumpkin.
The next game is harder. Here you’ll see a jack-o-lantern move around and then the screen goes dark. You need to place the jack-o-lantern pieces so that they overlap as closely as possible where the jack-o-lantern last appeared. It’s a bit like pin the tail on the donkey. If your pieces are all close enough, you’ll win. Here’s a quick tip: when the jack-o-lantern stops moving, put your finger on the screen right where it’s nose is. That way, you can line up the pieces very closely.
The final game is a rhythm music game on Schroeder’s piano. You need to click on the piano keys just as the falling dota land on the squares above them, just like in Guitar Hero or Rock Band. As long as you get enough of them to keep the blue progress bar past the red line, Snoopy will dance. At the end of the song, if he’s still dancing, you win.
The party will come to an end and everyone goes out in costume for trick-or-treating. All you really need to do here is ring the doorbell at each house and then jump up and catch one piece of candy (get a different at each house). When your candy bag is full, the trick-or-treating is over.
Now head back to the pumpkin patch, where you’ll find Sally and Linus still waiting for the Great Pumpkin. Give the bag of candy to Sally, and she’ll thank you. Once that happens, you’ll see a pumpkin moving in the foreground. Is it the Great Pumpkin? Nope, just Snoopy! Sally leaves in disgust but Linus says he’s going to stay. You’ll offer to stay with them. Then as night progresses, Lucy will arrive and thank you for watching out for Linus, who is now fast asleep on the ground. She’ll give you the island medallion as a reward and then she’ll take Linus home. Congratulations! You completed Great Pumpkin Island. Good grief!
After it’s all over, you can still go back and visit with most of the characters.
Poor Linus.
Woodstock Follower
Members who log in during the Great Pumpkin Island early access period will get a special limited edition Woodstock follower as a prize. This is the best thing ever in Poptropica. Woodstock rules!
Not able to watch the video? No problem. Here’s the full written guide to Great Pumpkin Island.
Run down Main Street to the right and head to the Pumpkin Patch, where you’ll find Linus and Lucy. Linus will ask you to help find the heaviest pumpkin in the patch. You have a timer and need to drag the heaviest pumpkin onto Lucy’s picture before time runs out. The quickest way to do this is to pick any two pumpkins and put them on the scales. Remove the lighter one and drop it off to the side so you don’t accidentally pick it up again. Then keep putting pumpkins on the scale, always removing the lighter one. After you’ve gotten through all the pumpkins, the one remaining on the scale is the heaviest, so drag it over to Lucy.
Next, Lucy and Linus need you to roll the pumpkin back to their house. This launches a challenging mini-game where you push a pumpkin along hills and obstacles. There are several spots where it can drop off or get hit by something and be destroyed. If it breaks, you’ll get sent back to a starting point (either the very beginning or the last flag marker you passed). The toughest part is near the end, where three kids are on swings. The best strategy is to get the pumpkin into position right next to the first swinger and then as soon as she passes you while swinging backwards, run and push as fast as you can all the way through. You and the pumpkin will end up safely next to Lucy.
Next you’ll go inside the Van Pelt house (Van Pelt is Linus and Lucy’s last name). Linus will give you a trick or treat bag. Lucy will carve the pumpkin and then the screen fades out to “Later that Day.” Charlie Brown and Linus have a quick conversation with you and then Linus starts to write a letter to the Great Pumpkin. Once this is over, run outside into the street and find Pig Pen. Give him the trick or treat bag and he’ll give you a lemon flavored Sucker. HEad back inside the Van Pelt house and give the lemon sucker to Linus. He’ll leave and then you can grab the pen he leaves behind on the desk. Now run outside.
Run left through Main Street to Charlie Brown’s backyard. There you’ll find Charlie Brown and Snoopy over by Snoopy’s doghouse. Talk to Charlie and then you’ll play a game as Snoopy where you have to blow leaves that fall from a tree onto the leaf pile. You need to move five leaves over to the pile to complete the game. You move left and right with your mouse and then click to blow up into the air to keep the leaf aloft. It takes a little getting used to because normally in Poptropica you click to move. Once you finish, Linus will arrive and jump into the pile of leaves. He’ll then walk away to go mail his letter to the Great Pumpkin.
Now run back to Main Street and you’ll find Linus next to the mailbox. Click on him and he’ll ask where his security blanket is. Now head back to Charlie Brown’s backyard and click on the pile of leaves. Move your cursor around really fast in a circular motion to blow all the leaves out of the way and then click on the blue blanket when it appears. Take the blanket back to Linus and he’ll use it top open the mailbox and mail the letter.
OK, now head back to Charlie Brown’s backyard once again (there’s a lot of running back and forth on this island!) and you’ll find Charlie Brown and Lucy playing football. Charlie wants a signed agreement from Lucy before he kicks it. Give him the pen you found on Linus’ desk when he asks for it. He’ll try to kick the ball but Lucy takes it away at the last second and he falls flat on his back. They’ll leave and then you can pick up the football. Go back over to where Snoopy’s doghouse is and stand under the tree. Use the football to kick it up into the branches, where it will knock down Snoopy’s aviator cap.
Now begins the whole Snoopy part of the quest. The first game is where you are Snoopy flying on his doghouse trying to avoid the Red Baron (who looks a lot like Woodstock!) The main strategy here is to fly around in loops and avoid the Red Baron as much as possible. You especially want to stay clear of the bombs he drops. Stay alive for one minute and then you’ll make an emergency landing behind enemy lines. The next part is where you run across the countryside at night while trying to avoid being spotted by the searchlight. This is a lot like the laser beam part in the museum in Counterfeit Island. You just need to run to the right and stop at each obstacle that you can hide behind. When the searchlight passes back to the left, run again to the next hiding place. When you reach the house, jump up on twice to get onto the roof and hide behind the chimney. Then drop down to the right and you’ll be standing next to a scarecrow. Take the mask off the scarecrow and walk to the right where you’ll find the entrance to the Halloween Party.
Inside the Halloween Party, you’ll find a bunch of different games that you need to win. The first one is bobbing for apples. This is very easy. Just click on one apple at a time when they appear. As soon as you get five, you win. The next game is where you carve a pumpkin using the back of Charlie Brown’s head as a model. All you need to do here is trace the shapes of a jack-o-lantern and then you’ll see your handiwork carved on the pumpkin.
The next game is harder. Here you’ll see a jack-o-lantern move around and then the screen goes dark. You need to place the jack-o-lantern pieces so that they overlap as closely as possible where the jack-o-lantern last appeared. It’s a bit like pin the tail on the donkey. If your pieces are all close enough, you’ll win. Here’s a quick tip: when the jack-o-lantern stops moving, put your finger on the screen right where it’s nose is. That way, you can line up the pieces very closely.
The final game is a rhythm music game on Schroeder’s piano. You need to click on the piano keys just as the falling dota land on the squares above them, just like in Guitar Hero or Rock Band. As long as you get enough of them to keep the blue progress bar past the red line, Snoopy will dance. At the end of the song, if he’s still dancing, you win.
The party will come to an end and everyone goes out in costume for trick-or-treating. All you really need to do here is ring the doorbell at each house and then jump up and catch one piece of candy (get a different at each house). When your candy bag is full, the trick-or-treating is over.
Now head back to the pumpkin patch, where you’ll find Sally and Linus still waiting for the Great Pumpkin. Give the bag of candy to Sally, and she’ll thank you. Once that happens, you’ll see a pumpkin moving in the foreground. Is it the Great Pumpkin? Nope, just Snoopy! Sally leaves in disgust but Linus says he’s going to stay. You’ll offer to stay with them. Then as night progresses, Lucy will arrive and thank you for watching out for Linus, who is now fast asleep on the ground. She’ll give you the island medallion as a reward and then she’ll take Linus home. Congratulations! You completed Great Pumpkin Island. Good grief!
After it’s all over, you can still go back and visit with most of the characters.
Poor Linus.
Woodstock Follower
Members who log in during the Great Pumpkin Island early access period will get a special limited edition Woodstock follower as a prize. This is the best thing ever in Poptropica. Woodstock rules!
Friday, January 14, 2011
THE LOST GEM IN POPTROPICA.
This is for peaple who play poptropica: Go to time tangled island if you are a 9 year old girl. Go and win the island. Put on the medal, and then ask the the future you the last question. Then go to the roof on the museum in conterfeit island. There should be a gem. Get it, and you will get every outfit, power, and win every island and have everything!
P.s: might not work if you have a computer made by Mac.
P.s: might not work if you have a computer made by Mac.
Wednesday, December 29, 2010
Top fours!
Top four websites:
1: poptropica
2:sploder
3:mochigames
4:hotmail
Top four wizards:
1:merlin
2:blackbeam
3:winka
4:dakodil
Top four posts:
1: IMPORTANT: PLEASE READ
2:i'll write this book in about ten years but heres a sneak peak anyway!
3:sceince experement: where am i?
4:welcome
come back soon for more!
1: poptropica
2:sploder
3:mochigames
4:hotmail
Top four wizards:
1:merlin
2:blackbeam
3:winka
4:dakodil
Top four posts:
1: IMPORTANT: PLEASE READ
2:i'll write this book in about ten years but heres a sneak peak anyway!
3:sceince experement: where am i?
4:welcome
come back soon for more!
Tuesday, December 28, 2010
Thursday, December 23, 2010
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